Transcript
The full narration, chapter by chapter. Click a time to play the video from there.
Intro
Rubber-banding and warping, even with a low ping? That's usually packet loss, not lag. Here's how to find it, and fix it.
Ping vs loss
Ping is how long a packet takes. Packet loss is packets that never arrive. Even 2–5% loss makes the game keep correcting your position.
Causes
Wi-Fi is the number one cause. Then a busy connection, with downloads or streams, a faulty cable or router, and congestion at your provider in the evening.
Testing
To test it, run WinMTR on Windows, or mtr on Linux, to your server's IP for a few minutes. It shows loss at every hop.
Reading the hops
Loss at one middle hop that clears by the end is usually harmless. Loss that starts and stays to the last hop is real.
Fix your side
Fix your side first. Use a cable instead of Wi-Fi, pause downloads, swap the cable and router port, and restart the router.
The route
If your local hops are clean and the loss is near the server, it's the route. Send the WinMTR to your host so they can check the path.
Recap
Wire it, test it, send the proof. Game server hosting at esagames.ro.


