Fix Project Zomboid Server Not Showing / Can't Connect
server not showingcan't connectmods out of syncProject Zomboid connection trouble is almost always ports, the public setting, or a mod mismatch. Here's how to make the server reachable and keep mods in sync.
Open the ports
PZ uses a UDP range. Open/forward these to the server:
16261/udp default port
16262-16272/udp extra ports (one per player on some setups)
Set it public (or just join by IP)
To list in the public browser, set Public=true in the server config. For a private/friends server, skip the browser and connect directly — more reliable anyway:
# servertest.ini
Public=true
PublicName=My PZ Server
DefaultPort=16261
To join directly: Project Zomboid → Join → Favorites/Add → enter server-ip and port 16261.
Mods must match — in the same order
A mod mismatch stops players joining. The server's WorkshopItems and Mods lists must match what clients subscribe to, in the same order:
WorkshopItems=2392709985;2200148440
Mods=tsarslib;ModManager
When a mod updates, restart the server so it pulls the new version — otherwise players on the new version can't join the old server.
Open 16261/udp, set Public or join by IP, and keep WorkshopItems + Mods matching the clients in the same order.
Project Zomboid is a trademark of The Indie Stone. ESAGAMES is an independent hosting provider, not affiliated with or endorsed by The Indie Stone.
PZ hosting with easy mods
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Frequently asked questions
What ports does a Project Zomboid server use?
UDP 16261 by default, plus a small range above it (16262+) on some setups. They must be open and forwarded for players to connect.
Why can't players join my modded PZ server?
Usually a mod mismatch. The server's WorkshopItems and Mods lists must match what players subscribe to, in the same order. Restart the server after any mod update.
How do I join a Project Zomboid server by IP?
On the Join screen, add a server with the IP and port 16261. Direct connect is more reliable than the public browser, which can be slow to list servers.
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