Glossary

Game Server & Hosting Glossary

29 plain-English definitions of the terms you’ll meet running a game server — TPS, tickrate, ping, query port, DDoS, NVMe, RCON and more. No jargon.

Performance & Lag
TPS (Ticks Per Second)
How many times per second a game server updates the world. The healthy target for Minecraft is 20 TPS; when it drops, everything runs in slow motion. See fixing low TPS.
Tickrate
How often the server processes and broadcasts the game state per second. Higher tickrate (e.g. CS2 servers) means more responsive hit registration and movement, but needs more CPU.
Ping / Latency
The round-trip time, in milliseconds, for data to travel between you and the server. Lower is better — it's dominated by distance and routing, which is why server location matters.
Packet Loss
Data packets that never arrive. It causes rubber-banding and warping even on a low ping. See what causes packet loss.
Lag
A catch-all term for poor responsiveness. It can actually be high ping, packet loss, or a low server TPS — three different problems with different fixes.
Networking & DNS
Game Port
The network port your game server listens on for players (e.g. 25565 Minecraft, 27015 Source/CS2, 28015 Rust). Players connect with ip:port.
Query Port
A separate port some games use so server browsers can read live status (players, map). It can differ from the game port — see our status checker.
Port Forwarding
A home-router rule that sends incoming game traffic to the right PC. Not needed on a hosted server. See how to port forward.
CGNAT
Carrier-Grade NAT — when your ISP shares one public IP across many customers, so you have no real public IP and port forwarding can't work. A hosted server avoids it entirely.
A Record
A DNS record that maps a domain to an IPv4 address. Pointing a domain at your server means setting its A record. See A record guide.
SRV Record
A DNS record that lets players connect to a Minecraft server using just a domain, without typing the port — the SRV record hides the port behind the hostname.
DDoS
A Distributed Denial-of-Service attack — flooding a server with traffic from many sources to knock it offline. Game servers are the #1 target. See our Anti-DDoS write-up.
Anti-DDoS / Mitigation
Filtering attack traffic before it reaches your server. Real protection means always-on, multi-Tbps capacity at the network edge — not a checkbox you flip mid-attack.
Hosting Types & Hardware
Shared Hosting
Many websites share the resources of one server. Cheapest option, good for small sites; you don't control the server itself.
VPS / VDS
A Virtual Private (or Dedicated) Server — your own isolated slice of a machine with full root access. A VDS guarantees its resources aren't shared. Great for bots, panels and custom setups.
Dedicated Server
A whole physical machine rented just for you — maximum performance and control, for large communities or demanding workloads.
NVMe
A very fast type of SSD storage. It means quick world loads, saves and backups with no stutter — far faster than older SSDs or hard drives.
Uptime
The percentage of time a server stays online. "99.9% uptime" means only minutes of downtime per month. Anti-DDoS and good hardware keep it high.
Backup
A saved copy of your server's data (world, database, configs) you can restore after a crash, grief or mistake. Automatic, scheduled backups are essential.
Game-Server Terms
Slot
One player's capacity on a server. A "24-slot" server holds 24 players at once. More slots need more RAM and CPU.
MOTD
"Message Of The Day" — the text shown next to your server in the in-game server list. Your first impression to players browsing.
RCON
Remote Console — a protocol that lets you send admin commands to a server remotely (kick, ban, restart) without being in-game.
Whitelist
An allow-list of players permitted to join. Turning on a whitelist keeps a server private to approved players only.
Mod vs Plugin
A mod changes the actual game (new items, mechanics) and usually must be installed by players too. A plugin adds server-side features (ranks, protection) without changing the client.
Modpack
A curated bundle of mods designed to work together as one experience (e.g. All The Mods, RLCraft). Bigger packs need more RAM.
Wipe
Resetting a server's map and/or player progress — standard on Rust servers (monthly/weekly) to keep things fresh and fair.
FastDL
A fast HTTP download host for Source-game content, so players grab custom maps/models quickly instead of at the engine's slow default speed. See GMod addons.
Proxy (BungeeCord / Velocity)
Software that links several Minecraft servers behind one address, so players move between them (lobby, survival, minigames) without reconnecting.
Crossplay
Letting players on different platforms or stores play together on the same server — important for games like Valheim and Minecraft (Java/Bedrock via Geyser).

Now put it into practice

Spin up a protected game server in Frankfurt — fast CPUs, NVMe and multi-Tbps Anti-DDoS, online in minutes.

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