Enterprise Anti-DDoS protection for game servers & infrastructure
Every ESAGAMES service is filtered through our own multi-Tbps scrubbing network in Frankfurt and a custom in-house XDP mitigation layer — built to absorb modern botnets like AISURU and keep you online when it matters.
Botnets like AISURU changed the game
DDoS attacks aren't what they were five years ago. A new generation of IoT botnets can flood your IP with terabit-scale traffic in seconds — and gaming is the #1 target.
What is the AISURU botnet?
AISURU (also tracked as Airashi) is one of the most active and powerful botnets observed across 2025–2026. Built on a Mirai-style codebase, it spreads across compromised IoT devices — routers, cameras, DVRs and other poorly-secured hardware — and turns them into a distributed weapon capable of launching multi-hundred-Gbps to terabit-scale volumetric floods on demand.
What makes AISURU dangerous for game and hosting providers is its scale, speed and targeting: attacks ramp up almost instantly, mix several vectors at once (UDP/TCP floods, reflection/amplification, application-layer requests) and specifically hammer game servers, voice servers and the panels around them — exactly the workloads our customers run.
If your provider can't absorb and filter that volume before it reaches your machine, your service goes down. That's the entire reason ESAGAMES built its own protection stack instead of relying on a single upstream.
Instant, terabit-scale
Modern botnets reach full power in seconds. Mitigation has to be always-on and automatic — there's no time to "switch it on" mid-attack.
Multi-vector
L3/L4 volumetric floods are combined with L7 application attacks and reflection/amplification to slip past single-layer filters.
Gaming-focused
Game servers, TeamSpeak and FiveM/Minecraft communities are prime targets — a single attack can knock an entire community offline.
Clean traffic in, attacks absorbed out
Your traffic rides our own autonomous network (AS214918) and passes through multiple filtering stages before it ever reaches your server.
Routed via AS214918
All traffic enters through our own ASN, peered and upstreamed through Voxility & Dataforest in Frankfurt.
Detection
Flows are analysed continuously; anomalies and attack signatures are detected automatically within seconds.
Scrubbing + XDP
Malicious packets are dropped at the edge and at kernel line-rate by our in-house XDP filters.
Clean delivery
Only legitimate traffic reaches your server — low latency, no downtime, no action needed from you.
Mitigation built by us, at kernel speed
Instead of relying only on generic upstream filtering, ESAGAMES runs its own XDP-based mitigation — tuned specifically for game and hosting traffic.
What is XDP and why it matters
XDP (eXpress Data Path) is a high-performance packet-processing technology in the Linux kernel. It lets us inspect and drop malicious packets the instant they hit the network card — before they consume CPU, memory or bandwidth on your server. That means filtering at line rate, with minimal added latency.
Because our XDP rules are written and tuned in-house, we can react to new attack patterns (like the multi-vector floods AISURU throws) far faster than a one-size-fits-all appliance — and we can shape protection around real game protocols instead of treating all traffic the same.
Line-rate filtering
Packets are dropped at the kernel/NIC level, so floods never reach your application or eat your resources.
Low latency
Filtering adds almost no overhead — your players keep a stable, low ping even while an attack is being mitigated.
Tuned for games
Rules are shaped around real game, voice and panel protocols, reducing false positives that generic filters cause.
Protection across every layer
Attacks hit different layers of the stack — so we defend all of them, from raw volume to application logic.
Volumetric & protocol floods
UDP/TCP floods, SYN floods and reflection/amplification are absorbed by our multi-Tbps scrubbing and dropped at the edge — the bulk of botnet traffic never gets close to you.
Application-layer attacks
HTTP floods and application abuse against panels and websites are filtered with Layer 7 mitigation, included by default on web hosting and available across our services.
Kernel-level edge filtering
Our custom in-house XDP layer drops malicious packets at line rate on the host itself — a fast, surgical last line of defense tuned for game traffic.
What our protection covers
Anti-DDoS isn't an add-on you have to remember — it's part of the platform, on every service we host in Frankfurt.
Game servers
Minecraft, CS2, CS 1.6, Rust, FiveM, ARK and more — Layer 4 protection on every plan. View game hosting →
Networking & transit
Protected IP transit, GRE tunnels and extra IPs on our own ASN. View networking →
Anti-DDoS, answered
Is Anti-DDoS protection included or extra?
It's included by default on our game, web, VDS, dedicated and TeamSpeak services — filtered through our own Frankfurt network. Higher application-layer (L7) and dedicated VPN protection are also available.
How big of an attack can you absorb?
Our filtered network provides 5 Tbps+ of capacity (Voxility + Dataforest) combined with custom in-house XDP filtering, which covers the vast majority of real-world attacks, including modern botnets like AISURU.
Do I need to enable anything during an attack?
No. Mitigation is always-on and automatic. Detection and scrubbing happen at the network edge within seconds — you don't have to do anything.
Will protection increase my ping?
Our XDP filtering runs at kernel line rate and our scrubbing sits in Frankfurt, one of Europe's best-connected hubs, so added latency is minimal — important for competitive gaming.
What is XDP?
XDP (eXpress Data Path) is a Linux kernel technology that lets us drop malicious packets the moment they arrive at the network card, before they use your server's resources — extremely fast and efficient.
Can you protect a server hosted elsewhere?
Yes — with our Anti-DDoS Protected VPN or GRE tunnel routing we can bring our shield in front of a box or network hosted somewhere else.