Fix Rust Server Not Showing in the Server Browser
server not showingnot in modded tabcan't find serverA Rust server that won't show is usually ports, or it's in a different browser tab than you're looking (modded vs community). Here's the fix, plus the identity-folder and Rust+ causes.
Open the ports
Rust uses the game port plus a query port (and RCON if used):
28015/udp game
28017/tcp RCON (optional)
28016 query (Rust+ app, optional)
Look in the right tab
A modded server (Oxide/Carbon) appears in the Modded tab, not Community or Official. Players filtering Community won't see it. Make sure people look in the right tab — or connect directly.
Set server tags & description
Browser filters use server.tags, server.description and the server name. Aggressive filters can hide a server with no tags. Set sensible tags so it surfaces in searches.
Connect directly
Press F1 for the console and connect by IP:
client.connect server-ip:28015
After a wipe/restart, the server can take a few minutes to (re)appear. If ports are open, wait or connect by IP.
Open 28015/udp, look in the Modded tab, set server.tags, and use F1 "client.connect ip:port" to join.
Other reasons it stays hidden
- Two Rust instances on the same box sharing a
server.identityfolder can corrupt each other's save/listing state — give each server its own identity folder. - The Rust+ companion app needs
app.portopen separately from the game port; a missing app.port doesn't hide the server from the main browser but breaks Rust+ pairing. - The host's OS firewall blocks 28015 even though the router forwards it.
- A broken Oxide/Carbon plugin can hang the server during startup before it finishes registering.
How to prevent it
- Give every Rust instance on shared hardware its own
-server.identityvalue. - Set server.tags and a clear hostname before the first public wipe, not after players complain.
- Verify listing with our server status checker after any restart or config change.
Related errors
If players connect but get disconnected by anti-cheat, see fixing Rust EAC disconnects. If uMod/Oxide plugins fail to load, see fixing Rust plugins not loading (uMod). For setting up a server from scratch, see how to make a Rust server.
Rust is a trademark of Facepunch Studios. Oxide/uMod and listed plugins are the property of their respective authors. ESAGAMES is an independent hosting provider, not affiliated with or endorsed by Facepunch or the uMod project.
Rust hosting that lists
Our Rust hosting opens the ports and supports Oxide/Carbon on fast NVMe, protected in Frankfurt.
Frequently asked questions
What ports does a Rust server use?
UDP 28015 for the game, plus TCP 28017 for RCON and 28016 for the Rust+ query if you use them. The game port must be open and forwarded to list and connect.
Why is my modded Rust server not showing?
Modded servers appear in the Modded browser tab, not Community. Players need to look there. Also check the game port is open and set server tags so filters don't hide it.
How do I connect to a Rust server by IP?
Press F1 to open the console and type: client.connect server-ip:28015. This works even when the server isn't showing in the browser yet.
Can running two Rust servers on one machine cause listing problems?
Yes, if they share the same server.identity folder — their save data and registration can conflict. Always give each instance its own unique identity folder and ports.
Does the Rust+ app need a separate port from the game browser?
Yes — Rust+ pairing uses app.port, separate from the main game port (28015). Missing app.port breaks the companion app even if the server lists fine in-game.
Why did my server disappear from the browser right after a wipe?
A fresh wipe/restart can take a few minutes to re-register with the browser. If ports and tags are unchanged, just wait a few minutes before assuming something broke.
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