What is tick rate?

What a server tick is, 64 vs 128 tick, why a higher tick rate feels better, what it costs in CPU, what dropped ticks feel like, and how tick rate differs from FPS and ping.

  • 1:45 video
  • English captions & transcript
  • 20 October 2026

Transcript

The full narration, chapter by chapter. Click a time to play the video from there.

Intro

What is tick rate, and why does it make some game servers feel sharper than others? Let's break it down.

What a tick is

A game server doesn't track the world continuously. It updates in tiny steps, like frames in a film. Each step is a tick: the server collects everyone's inputs, calculates the new state of the world, and sends it back out. Tick rate is how many ticks happen every second.

64 vs 128

A 64-tick server updates 64 times a second, about every 16 milliseconds. A 128-tick server updates every 8. In the same tenth of a second, a 20-tick server gets 3 updates, a 64-tick server 7, and a 128-tick server 13.

Why it feels better

More updates means your shots and movements register sooner, fast duels resolve more fairly, and there's less gap between what you see and what the server knows.

The cost

So why isn't everything 128 tick? Because it's expensive. Doubling the tick rate roughly doubles the work the CPU does every second. On a weak or overloaded server, a high tick rate turns into stutter.

Dropped ticks

When the CPU can't finish a tick in time, the tick is late, or dropped. Everyone feels stutter and delayed hits at the same moment. If only one player lags, it's usually their network instead.

Tick, FPS, ping

And don't mix them up. FPS is how often your screen redraws. Tick rate is how often the server updates. Ping is how long data takes to travel. Three different things.

Wrap-up

In the end, tick rate is a CPU question. Fast, high-clock CPUs keep every tick on time. esagames.ro.

More video tutorials

  • 2:13
    Networking

    How to port forward a game server

    Step by step: find your local IP and router with ipconfig, log in to the router, add a port forwarding rule, the ports for Minecraft, CS2, Rust and FiveM, the Windows Firewall rule, testing from outside and spotting CGNAT.

  • 3:19
    Networking

    How to run a WinMTR test

    Step-by-step: download WinMTR, run a test to your server, what every column means (Loss %, Sent, Recv, Best, Avrg, Worst, Last), how to read the result, how to send it in a ticket, and the reverse mtr test from a VPS.

  • 1:14
    Minecraft

    How to fix "Failed to login: Invalid session" in Minecraft

    Why Minecraft says "Failed to login: Invalid session" and how to fix it: restart the launcher, sign in again for a fresh token, the server-side online-mode check, and what to do if it keeps coming back.

Skip the troubleshooting

Managed, protected hosting in Frankfurt — we handle the Linux, the network and the DDoS so you don't have to.