How to install ox_inventory

Install ox_inventory on ESX, QBCore or Qbox: back up, oxmysql and ox_lib, the release build (not the source zip), the bridge, the start order, disabling the old inventory, items and testing.

  • 1:36 video
  • English captions & transcript
  • 20 October 2026

Transcript

The full narration, chapter by chapter. Click a time to play the video from there.

Intro

Here's how to install ox_inventory on your FiveM server — the right way, in the right order.

Back up

Step one: back up your database and your resources folder. The inventory holds every player's items. If you have live players, do the whole install on a test server first.

Dependencies

Step two: install the dependencies — oxmysql and ox_lib. Drop the latest releases into your resources folder.

The release build

Step three: download ox_inventory from the official Overextended GitHub. Take the release build — not the source code zip. The source has no compiled web interface… and that's the classic blank inventory screen.

The bridge

Step four: set up the bridge for your framework — ESX, QBCore or Qbox — following the official docs.

Start order

Step five: the start order in server.cfg. oxmysql first, then ox_lib, then your framework, then ox_inventory — and everything else after that.

Old inventory

Step six: disable the old inventory. Comment it out — never run two inventories at once.

Items & test

Step seven: migrate your items into data/items.lua, start the server, and watch the console for unknown items. Then test items, shops, stashes and weapons. In F8, resmon 1 should show ox_inventory at around 0.08 ms.

Recap

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